@lorelei_mancini1

My Game Design

Game Design picks.

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GitHub - xloveee/jiggle-physics: An open reference standard for jiggle physics: weight-painted regions + damped spring bones, one rule (vertex += weight * boneJiggle). Portable, dependency-free, WebGL demo included. By the xlovecam team.

Anime vs. Marvel/DC: Designing Digital Products With Emotion In Flow — Smashing Magazine — Design is about pacing and feelings as much as pixels and patterns. Alan Cohen explores Emotion in Flow and Emotion in Conflict, showing how anime like Dan Da Dan and superhero films like J

C64 BASIC: Game Map Overhead "Camera View" — Explanation of how to create an Ultima-style map view turns into an adventure in C64 BASIC optimisation

Shepherd's Dog: A Game by the World's Most Dangerous AI — A few days ago Anthropic released a model that was initially too dangerous for the world. I tested it with my personal benchmark - can it create a game idea I've had for years in one shot?

Storied Colors — Storied Colors: named colors with documented histories.

Today's Hurdle hints and answers for June 26, 2026 — Everything you need to win.

Announcing Box3D — I’m happy to announce the release of Box3D, an open source 3D physics engine. It is now available on GitHub. Box3D repository You can think of Box3D as a fork of Box2D, extended with many features needed for 3D games. Some additions: Triangle mesh collision…

Google Reader was building the wrong future — The app that taught us to directly follow our favorite creators.

Open source game engine Godot will no longer accept AI-authored code contributions: 'We can't trust heavy users of AI to understand their code enough to fix it' — At risk of drowning in AI slop code, Godot is firming up its contribution requirements.

Loreline - Tools for writing interactive fiction, video game dialogues and branching narratives — Tools for writing interactive fiction, video game dialogues and branching narratives

GitHub - nooga/xsofy: Roguelike that names itself each run. WIP — Roguelike that names itself each run. WIP. Contribute to nooga/xsofy development by creating an account on GitHub.

The Sound and Music of 'Hyper Light Drifter' — The neon, nightmarish soundscape of the acclaimed Hyper Light Drifter has proven to be an incredibly unique part of the game. Over the course of three years, the music and sound were slowly forged, though it took countless…

Navier-Stokes fluid simulation explained with Godot game engine · — When I first stumbled upon fluid simulations in game dev I was amazed on how good the effect could be. I really wan...

Air India Orders One-Off Drug Test for Its Over 5,000 Pilots — Air India Group will screen its more than 5,000 pilots for psychoactive substances in an unprecedented one-time action, according to an internal email, after a captain allegedly tested positive for illegal drugs…

Play Free Sudoku online - solve web sudoku puzzles — Play free Sudoku online from Easy to Expert level on Sudoku.com. Select a difficulty level of a web sudoku puzzle to challenge yourself and enjoy the game!

So, you want to make a game engine

Advanced Tree Counting: Mathematical Layouts With sibling-index() And sibling-count() — Smashing Magazine — Meet `sibling-index()` and `sibling-count()`. Staggered cascade effect in one line of CSS without `:nth-child()` rules or JS workarounds. Works for 5 items or 5,000.

Making difficulty curves in games - Just Things Made By Dave — Making difficulty curves in games - Just Things Made By Dave

Microsoft Fire idTech Team at id Software – GameFromScratch.com — Microsoft have fired most if not all of the team at id Software responsible for developing the idTech game engine during Xbox layoffs

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