@lorelei_vance2

My Game Design

Game Design picks.

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GitHub - xloveee/jiggle-physics: An open reference standard for jiggle physics: weight-painted regions + damped spring bones, one rule (vertex += weight * boneJiggle). Portable, dependency-free, WebGL demo included. By the xlovecam team.

Game Engine White Papers Commander Keen

GitHub - plbrault/youre-the-os: A game where you are a computer's OS and you have to manage processes, memory and I/O events. — A game where you are a computer's OS and you have to manage processes, memory and I/O events. - plbrault/youre-the-os

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